Second Life Speakers

Snapshot_001 As part of my Directing and Production Film class we met once a week online in Second Life.  It was a little hard for me to get the hang of creating and moving an ‘avatar’ around in this virtual world.  Luckily my nine year old daughter was around to help me out.  It was a slow medium to communicate in since most of it was in ‘chat’ mode and every conversation took three times as long as a normal speaking conversation would.  It was also difficult to keep up with reading the chat’s especially while trying to type quick enough for my responses to still be relevant.  I did come to enjoy listening to the speakers that our instructor invited to enlighten us about their creative endeavors mostly within Second Life….as long as I didn’t have to move my avatar to ‘keep up’.

The image above is snapshot of one of our class meetings.  The setting is a virtual classroom created by Rene Brock-Richmand, my instructor extraordinaire.  In this session Pookie Amsterdam logged in to talk to us about her experiences creating ‘theater’ in Second Life as well as her ‘machinima’ projects.  Pookie has created entertainment venues in Second Life including dating games, sciences shows, and several other short series.  Pookie is also the creator and founder of PookieMedia and you can find out more about her company at www.pookiemedia.com

Here is an example of Pookie’s machinama work….

In the top image you can also see a strange pink creature.  This is Flufee, a charachter avatar that Draxtor Despres and Pooky Amsterdam gave life to.  Below is a sample of Flufee, a machinima video created within Second Life…

On another ‘inworld’ session we met with Draxtor Despres. Draxtor is another machinima producer as well as a musician and composer.  He talked with us about his experiences making the film “Login 2 Life”. Here is the German/English subtitles version…

I enjoyed is arrangement for a new take on  “Habanera” Georges Bizet’s Carmen. You can find it and more about Draxtor on his website www.bernharddrax.com .

While I can’t say that I’ve been won over to ‘machinima’, I can see that it is another visual medium and one that is probably a lot easier on a pocket book than creating a film with costly costumes, sets and special effects.

My favorite guest speaker was Scott Rolfe.  Scott is an artist who works with illustration, assemblage, and digital images.  He has published a book titled “AEssemblage” that is filled with his assemblage pieces based on Aesop’s Fables.  He has also created a gallery in Second Life where he has made animated digital copies of his artwork from his book as well as some other odd and intriguing digital creations. It was interesting to talk to him about his reasons for and the outcomes of creating interactive artwork in Second Life. You can learn more about Scott Rolfe on his website srolfe.com
Here are some snapshots from Scott Rolfes Second Life galleries…

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Group Documentary Project

Below is a Documentary about the 2nd amendment that I helped Craig Rihl with.  I was his editor extraordinaire, royalty/ copyright infringement detector and yes some of the voice over is me.  The sound still needs a bit of tweaking but it’s getting there. Following our video is the original proposal we wrote up together.  You can see how we ended up changing some of the ideas not necessarily to the betterment of the final project.

~Documentary Proposal~

Wolfen & Running Creek Films in association with Media 145, and assistance from Tashina Rihl and Brandon Taft

Subject: “The Second Amendment of the Constitution”

Team Leader: Craig Rihl

Assistant: Tashina Rihl

Team Consultant: Brandon Taft

Film Statement: Because it Matters. This is a proposal for a 15 minute short documentary on The Second Amendment of the Constitution focusing on it’s origins and why it is worth preserving today.

Background & Need: In the late 1700’s a group of men who would be known later as the founding fathers drafted a document called the Constitution of the United States. In this document it states ‘the right of the people to keep and bear Arms, shall not be infringed’. After defeating the tyranny of the British and knowing how through history governments have a tendency to become tyrannical this amendment was crafted with care to make sure the people always have a way to throw off oppression with a last resort of force.

Fast forward to the present and we explore 200 years later why the 2nd amendment is still crucial to free society. ‘The right of the people to keep and bear Arms, shall not be infringed’ is an emotional and oft times a highly debatable subject that keeps the lines drawn between the constitutionalists and revisionists. Do we still need the 2nd amendment?

Approach, Form & Style: Our approach to this subject will be to explore why the 2nd amendment was drafted, what it meant to the founding fathers and why it is such a controversial subject today.

Our form will be the use of interviews, famous quotes, voiceover and images.

Our style will casual while formally exploring the subject.

Shooting Schedule:

Event Shoot: Falcon Productions Gun Show Feb 2&3

Other Interviews & Shoots: Feb 4-8

First Edit due: Feb 12

Final Edit due: March 12

(Our shooting schedule will be done around family obligations, other college coursework and will be limited to a few hours per week)

Budget:  Gas to get to locations, entrance fees to gun shows and investing in a new tripod and external microphone.

Audience, Marketing & Distribution: Our target audience is the general public especially those who don’t understand the 2nd amendment and why it is important today. At this time we have no plans for marketing.  This video will be posted on Youtube and free to all viewers.

Biographies and Support Letters: All 3 of us on our team are independent film makers doing MultiMedia coursework at Peninsula College. Craig is finishing his AAS-T degree in MultiMedia with a major in Graphic Design. Tashina Is finishing her AAS-T degree in MultiMedia with a major in Web Design. Brandon is also finishing his degree in MultiMedia studies. We do not have support letters at this time.

 

Miscellaneous Additional Elements: We will use a teaser trailer.

‘Art of Video Games’ Experience

empFor a class field trip we went over to Seattle and filmed in the EMP Museum’s Art of Video Games Experience Exhibit.  The idea was for the class to film the same subject matter but show their own unique point of view.  I was a little disappointed that it focused more on the progression of visuals in games rather than the artwork that goes into them.  Anyway here is what came out of it based loosely on my predrawn storyboard below….

And the short 60 second version…

‘Shared Expereince’ Storyboard

lightThe term Zombie has gone from horror flicks and scifi novels to common references in mainstream media.  According to ‘Wikipedia’, “The term is often figuratively applied to describe a hypnotized person bereft of consciousness and self-awareness, yet ambulant and able to respond to surrounding stimuli.” In my experience as both a parent and a teacher I have noted that children are spending more and more time in front of video games.  There have also been studies lately about the declining IQ rate of the general public and the ‘dumbing down’ of our schools curriculum.  Is there a correlation here? Could video games play a part in the ‘zombification’ of our children?  Are video games nothing but harmless entertainment or are there more detrimental consequences to the thousands of hours children spend glued to the video screen.

I’m not about to attempt to answer that question here, but those are the thoughts I have when I hear about ‘gaming’. Over the years, I have had many conversations with my son about the usefulness or lack thereof of video games.  He is now 12, soon to be 13, and tries to play his ‘games’ responsibly… meaning he tries not to spend too many hours playing, he tries to play outside sometimes and he tries not to play violent ones.   While I would rather he didn’t play at all, I do appreciate that he tries to be responsible and I think he understands, at least to some degree, the hazards of playing video games.  The lure of video games though, is too hard to contend with.

My son has inherited the creative streak that runs in our family.  He uses these talents create his own games along with the artwork to go with them.  It is because of these creative endeavors of his that I wish to bring him along to the EMP Museum’s ‘Art of Gaming’ exhibit.  I can appreciate the creative work that has gone into the making of video games as well as all the work required to make the final product and I think my son will as well.

My plan is to film his experience, and gain insight into what he thinks of the artwork associated with it, as well as his take on video games.  Because my goal is to be open to his experience, I do not wish to set forth a set filming plan other than to capture his experience as much as possible, along with trying to remember to get a good variety of angles, zooms, ect.., and catch those great ‘artsy’ shots where possible.  I will start filming at the beginning…waking him up, at some ‘ungodly’ hour, to begin our adventure to the big city and his exploration of the ‘art’ of video games.  I’d like to record him talking during the drive there and back about his opinions on gaming, art, intentions, and values.  He is very excited about both going to the city and the museum so I’d like to capture some of his enthusiasm.  I’d like to film him a bit on the ferry and hopefully the monorail.  At the museum I’d like to follow where his interests lie as well as get some good shots of the main themes of the exhibit.  I’d like to add his musings over the filming at the museum for parts of the final cuts. In the end, I hope to end up with a collage through the eyes of this 12 year old boy of his insights on art and gaming through his adventure to the city and museum.

Virtual Experience

atToday we can hardly live without our cars.  They provide us with the means to commute to jobs, pick up food and supplies, take us to entertainment and provide us the means to see our relatives and friends.  While cars are one of the most useful tools we own they also kill tens of thousands of people a year.  In 2010 alone there were 32,885 fatal crashes in the U.S.  While most people may not see the danger, media in the form of entertainment, video games, the internet and immersive environments is also a double edged sword.  On one side it’s a powerful tool that provides information, education and connects people from all over the world providing a means of communication and collaboration.  On the other side it separates people, provides a false sense of connection and distracts the masses from much of what is happening in the real world.

I love that through the power of the internet, I can find out anything I want to know at anytime instantly whether it’s how to make a soufflé, tile my bathroom, how to do a knit stitch or find Goethe’s “Faust”. I have watched documentaries that have opened my eyes to new experiences and ideas and allowed me to share other people’s experiences.  I have had conversations online with knitters in the UK and with an artist in Austin, Texas.  I like the idea that scientists and think tanks can collaborate with peers from all over the world online.

What I worry about is that all this media is just another form of ‘bread and circuses’.  For those who don’t know this term it came from ancient Rome at a time when there was a wide divide between the rich and the poor.  The empire that had been built on tributes and slave labor had expanded to it’s limits.  Slaves continued to take on most of the work in the empire leaving citizens with no jobs and little to do.  People were hungry, angry and idle and so to appease the people the officials of the time created jobs, subsidized housing and doled out grain.  More importantly they provided distractions for the disquieted public in the form of public holidays filled with entertainment of all sorts.  One political satirist of the time, Juvenal, accused the citizens of Rome of selling out for bribes of bread and circuses.  Are we too being distracted from what corrupt officials are doing in the name of our country?  Do we know what is really going into our water supplies, or what rights are being taken away, or what wars we are involved in and why? Do we as a society care?  Or is the latest tv show or football game far more important?

And what about all those connections we make online?  How real and meaningful are they?  Sure it can feel very satisfying to chat with someone online.  We can now find people who share whatever interest we may have and ‘chatting’ fulfills that part of us that yearns for human connection, but are they real and meaningful connections.  I’m sure the validity of such encounters can be argued for in a positive light but I find the lack of real life connections and friends being made at the click of a button to be rather disturbing.

Now I’m not saying we should return to a pre-tech world, but just for a minute imagine a small town a hundred years ago.  Now if a farm needed a new barn they would enlist the help of their neighbors to help raise the framed walls and in return the farmer would help his neighbors with their barns or other tasks.   Now I know people still help each other today.  A few years back I lived in the small town of Hawi, on the big island of Hawaii, when it was hit by a rather large earthquake.  Officials were frustrated because they were having a hard time coming up with an accurate count of the damage done.  People in the town were just not coming forward for the free disaster aid being offered.  Why? Because Hawi is a rather old traditional community and neighbors came together to help each other fix and repair the damage done.  But most communities are much more fragmented then they once were.  As people’s relationships take place more and more online what will they do when disaster strikes and they need real help?  Who can they call on?  How many of those ‘online’ friends will help out?

Like vehicles, media is a tool that must be used with forethought and care. It can be used to enlighten us or deceive us, to bring us together or divide us, to build our freedom or to conquer it. Please use responsibly.

  • "Few people have the imagination for reality." Johann Wolfgang Von Goethe
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